This tutorial will discuss various in-depth aspect of Xx's Random Generators.
Step 1: Setting Up


Step 2: Using the Random Generator


The settings in the top third of the window control how much pitch variation there will be as well as the basic unit of rhythm. In our case, there will be no variation in pitch (General Amplitude = 0 & Never repeat notes off). The basic unit is 16th notes (60 ticks).
When Never repeat notes is turned on, successive notes of the same pitch are prohibited. This takes precedence over the General Amplitude setting. So if it were turned on here, there would be some variation in pitch even with General Amplitude = 0.
The settings in the middle third of the window control the pattern and length of the rhythm loop. In our case, the loop is 16 beats and every other note will sound. This is the meaning of the string of note symbols and commas.
The bottom third of the window controls how much the sequence is like a repeating loop. With Feedback set to 0% there is no looping--the whole sequence is random. With Feedback set to 100%, the sequence loops in a way controlled by the "loop a" and "loop b" settings. Other Feedback values produce results in-between--some looping mixed with some randomness.
Delete the sequence.


Delete the sequence.


Delete the sequence.

Delete the sequence.



Select 4 bars and experiment with various Frequency, loop a and loop b settings. For this experiment, it's a good idea to choose high frequencies and use odd numbers for the loop settings (like loop a = 5 and loop b = 11, for example).
Each time you click the green check mark, make sure the newly added notes are selected, and use the up and down arrow keys to change the percussion sound while the sequence is playing. Note that you can select all notes of a specific pitch by clicking on that pitch on the keyboard at the left. (Sometimes the Random Generator may produce two pitches. If this happens, you can select one of the pitches and move the notes to match the other. This way, each pass corresponds to a new percussion sound.)
If you set Xx's grid to 80 to match the Random Generator's Start Duration, you can conveniently use the right and left arrow keys to nudge some percussion parts forward or backward by 8th note triplets. If you hold down the Control key while doing this, the notes will wrap around the other end.
The illustration shows one example of a percussion track generated this way.
Step 3: Using the MultiTrack Random Generator
In the previous section, we saw how to generate random patterns using the Random Generator. In examples G and H, we generated multi-track random sequences by using the Random Generator several times in a row.
The MultiTrack Random Generator is designed to generate several tracks at once (8 maximum) and it behaves a little differently than the Random Generator. One of the major differences is that there are no "Frequency" and "loop" settings. So early parts of the sequence can't be made to influence the later parts. On the other hand, the MultiTrack Random Generator gives you more control over pitch.

